
Note that this list only contains passcodes for lockboxes, not for doors (they're usually pretty obvious anyway). If the listing contains inconsistencies or omissions, please let me know so I can update the listing shown. Sometimes the code was giving in a pretty obvious way, sometimes it was more obscure or even unsolvable without searching the internet.įor posterity, I've compiled a listing of all the safes and lockboxes that require a passcode, even if a number of them (all?) can be opened through other means as well. RPG fans should play classics of the genre.While playing the game, I came across a number of safes, some requiring a passcode to open. Wasteland was critically acclaimed upon release and won multiple awards. The game is vast, varied, and challenging. Meaning that whatever you have done in an area stays that way, rather than resetting itself. Another standout feature of Wasteland was the environment continuity. You can use the skills to help with combat (weapon proficiency), but you can also utilize them to solve specific dilemmas in many ways (like opening a locked gate). Your character can also learn skills like climbing, lockpicking, and Medic. These attributes include Strength, Dexterity, Charisma, etc. You can raise your character’s skills and attributes, but they will also affect outside of combat. The feature that made Wasteland stand out was its skill system. There are also towns to visit to acquire party members, items, and information. Combat itself is turn-based, and you can see a little picture of your enemy as you fight them.

You travel around on a top-down map with random enemy encounters possible and utilize a point-and-click interface. In the aftermath of World War III, you are the leader of a band of rangers traveling the Wasteland. It was later followed by Wasteland 2 in 2014, with a few failed sequels in between.Ĭlearly, this is a precursor to Interplay’s series Fallout, one of my favorites. Wasteland is a post-apocalyptic RPG developed by Interplay and published by Electronic Arts in 1988 for the Apple II, DOS, and Commodore 64.
